Simple 3D Modeling and Voxel Editing Software
Designed to be used by people who are not primarily focused on 3D art. Creating basic 3D art for use in games and other projects is simple.
Creating a basic model is as simple as playing a game of Minecraft. Place and remove blocks using various brushes. Apply texture by painting directly on to the model.
Traditional modeling tools to create more advanced models. Supports a variety of primitives such as spheres, cylinders, edges, and vertices. Various primitive editing tools.
Use algorithms to create interesting models. A tree generation tool allows for the creation of detailed tree models by setting a set of algorithm parameters.
Use programming skill to modify Shaper. A Lua API for scripting basic tools. A C++ API for creating plugins that can add new tools or additional import/export formats.
Supports a variety of import and export formats. Easily use Shaper creations in game engines such as Unity or in other tools.